Joe Thomaselli
It seems Bungie was paying attention to the debate, as in a TWAB that was released today, an official statement was made regarding Divinity.
It’s hard to say how substantial this nerf will be until we see how it is in-game. For the time being, it seems to be a fair nerf for both parties. Initially, some hardcore players felt Divinity shouldn’t be able to weaken bosses, as it made encounters in raids too easy.
With this in mind, we’ve been looking at Divinity for a while now, and have tested a variety of changes in Season 19 over the last few months, landing on reducing Divinity’s weaken from 30% to 15%.
On the other hand, the casual player base wanted the weapon to remain the same, as raids can be very difficult at times, and having a gun like Divinity at their disposal certainly helps. Allowing the weapon to keep its weaken ability was a good call to make in the end, as it would have ruined the whole point of the gun’s existence.
For the remainder of Season 18, Divinity will not be adjusted, so players can still enjoy it to its fullest until the beginning of December, when Season 19 launches. For more related info and other Destiny 2 news, including frequent updates of what’s coming in the universe, check our related articles below.
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